数字教育2024,Vol.10Issue(5) :45-51.

虚拟现实技术对大学生空间能力的影响——基于23项实验或准实验研究的元分析

The Impact of VR Technology on College Students'Spatial Abilities—A Meta-Analysis Based on 23 Experimental or Quasi-Experimental Studies

范雨轩 王吉 李宇龙 王志军
数字教育2024,Vol.10Issue(5) :45-51.

虚拟现实技术对大学生空间能力的影响——基于23项实验或准实验研究的元分析

The Impact of VR Technology on College Students'Spatial Abilities—A Meta-Analysis Based on 23 Experimental or Quasi-Experimental Studies

范雨轩 1王吉 1李宇龙 2王志军3
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作者信息

  • 1. 渤海大学 教育科学学院,辽宁 锦州 121013
  • 2. 四川师范大学 计算机科学学院,四川 成都 610101
  • 3. 天津师范大学 教育学部,天津 300387
  • 折叠

摘要

国内外学者开展了诸多针对虚拟现实技术影响大学生空间能力的实验或准实验研究,但结果仍存在争议.基于此,通过元分析的方法来探明虚拟现实技术对大学生空间能力的影响,并考察可能影响其效果的调节变量.通过对23 项研究进行元分析发现:①虚拟现实技术对大学生空间能力的影响效应值g=0.556,表明产生了中等程度的影响,其中对空间定向能力的影响效果最明显;②从技术类型看,AR技术对大学生空间能力的影响更大;③从虚拟形式看,桌面式虚拟现实对大学生空间能力的影响更明显;④从干预时长看,对其进行短期干预效果更佳;⑤从学科看,在工程技术类学科应用时对大学生空间能力的影响更大;⑥从学习场所看,基于游戏的学习更能提升大学生空间能力;⑦从人称视角看,第三人称视角时能够发挥虚拟现实技术提升大学生空间能力的最佳效果.

Abstract

Scholars at home and abroad have conducted many experimental or quasi-experimental studies on the influence of VR technology on college students'spatial abilities,but the results are still controversial.Based on this,a meta-analytic approach is used to explore the effects of VR technology on college students'spatial ability and to examine the moderating variables that may influence its effects.A meta-analysis of 23 studies reveals that:(1)the effect value,g=0.556,indicates a moderate impact of VR technology on college students'spatial abilities,with the most obvious effect on spatial orientation abilities;(2)from the type of technology,AR has a greater impact on college students'spatial abilities;(3)from the virtual form,desktop VR is more obvious on college students'spatial abilities;(4)from the perspective of intervention duration,short-term intervention is more effective;(5)from the perspective of discipline,it has a greater impact on college students'spatial abilities when applied to engineering and technology disciplines;(6)from the perspective of learning place,game-based learning is more resultful;(7)from the perspective of person,the third-person viewpoint can bring out the best effect in enhancing college students'spatial abilities.

关键词

虚拟现实/空间能力/元分析/高等教育

Key words

VR/Spatial abilities/Meta-analysis/Higher education

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基金项目

国家社会科学基金项目(BIA210185)

辽宁省教育厅一般项目(LJKR0377)

出版年

2024
数字教育

数字教育

ISSN:
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