基于DMC模型的学龄儿童非遗科普游戏化设计策略研究
江小聪 1丁诗瑶1
作者信息
摘要
根据布鲁姆教育目标分类和DMC模型,构建面向学龄儿童非遗科普游戏化设计策略,提出通过导入与动机激发、互动与实践机制、课程要素与组建设计,提高非遗科普游戏化学习效果.
Abstract
Based on Bloom's educational objectives classification and the DMC model,the study builds design gamification strategies for non-heritage science popularization targeting school-aged children.It proposes enhancing the effectiveness of gamification learning of non-heritage science popularization by incorporating motivation enhancement,interaction and practice mechanisms,curriculum elements,and structural design.
关键词
非遗科普/学龄儿童/游戏化学习Key words
intangible cultural heritage popularization/school-aged children/gamification learning引用本文复制引用
出版年
2024