基于军民融合战略的多主体主从博弈奖惩机制模型构建
Construction of Reward and Punishment Mechanism Model of Multi-Agent Master-Slave Game Based on Civil-Military Integration Strategy
杜祉仪 1陈国卫 2叶卫民 2曹楚燕2
作者信息
- 1. 92786部队,广东 湛江 524000
- 2. 海军工程大学管理工程与装备经济系,湖北 武汉 430033
- 折叠
摘要
在军民融合不断深化背景下,针对以往军用市场大多由军方主导,缺乏供需双方相互调节经验的问题,通过考虑多目标主体间的博弈特点,建立军品市场的奖惩机制,以实现多主体的多目标间的动态均衡.利用博弈理论描述军方参与民品市场后的博弈选择过程,建立了一种具有激励功能的定价机制,旨在于通过奖惩机制的应用改被动监管为主动激励,以大幅提高装备经费的使用效益.
Abstract
Under the background of the deepening of civil-military integration,aiming at the problem that the military market was dominated by the military in the past and lacked the experience of mutual adjustment between supply and demand,the reward and punishment mechanism of the military market was established by considering the characteristics of the game between multi-objective subjects,so as to achieve the dynamic balance between multi-subject and multi-objective.The game theory is used to describe the game selection process after the military participates in the civilian market,and a pricing mechanism with incen-tive function is proposed.The purpose is to change passive supervision into active incentive through the application of reward and punishment mechanism,so as to greatly improve the efficiency of equipment funds.
关键词
军民融合/奖惩机制/博弈模型/费用效益Key words
civil-military integration/reward and punishment mechanism/game model/cost benefit引用本文复制引用
基金项目
国家社会科学基金军事学项目(2021-SKJJ-C-017)
湖北省自然科学基金(2018CFC867)
海军工程大学自主研发项目(202250A010)
出版年
2024