数字通信世界2024,Issue(5) :48-50.DOI:10.3969/J.ISSN.1672-7274.2024.05.017

基于Lua的移动游戏引擎设计

Design of Mobile Game Engine Based on Lua

王远明
数字通信世界2024,Issue(5) :48-50.DOI:10.3969/J.ISSN.1672-7274.2024.05.017

基于Lua的移动游戏引擎设计

Design of Mobile Game Engine Based on Lua

王远明1
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作者信息

  • 1. 祖龙(天津)科技股份有限公司北京分公司,北京 100013
  • 折叠

摘要

该文通过对手机移动游戏研发技术的分析,提出了一种全新的开发游戏玩法逻辑的思路和框架设计,使用解释型脚本编程语言Lua而非编译型语言C++开发游戏逻辑,并且结合开发实践经验提出了游戏逻辑全部Lua化的可行方案.旨在降低移动游戏开发技术门槛,降低人工成本,降低更新和迭代开发成本,提高移动游戏开发效率.

Abstract

This article analyzes the development technology of mobile games on mobile phones and proposes a new idea and framework design for developing game gameplay logic.The game logic is developed using the interpreted script programming language Lua instead of the compiled language C++.Based on development experience,a feasible solution for fully Luanizing game logic is proposed.Intended to lower the technical threshold for mobile game development,lower labor costs,lower update and iterative development costs,and improve the efficiency of mobile game development.

关键词

移动游戏/Lua/C++/脚本化/游戏引擎/libclang

Key words

mobile games/Lua/C++/scriptization/game engine/lbclang

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出版年

2024
数字通信世界
电子工业出版社

数字通信世界

影响因子:0.162
ISSN:1672-7274
参考文献量4
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