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公共数字文化沉浸式体验空间用户需求模型构建

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探究公共数字文化沉浸式体验空间用户需求的构成要素及作用路径,构建用户需求模型,旨在为公共数字文化沉浸式体验空间服务实践提供参考.采用半结构化访谈法对25位使用过公共数字文化沉浸式体验空间的用户进行访谈,并利用扎根理论方法对原始访谈资料进行编码和分析.结果表明,公共数字文化沉浸式体验空间的用户需求包括猎奇需求、场景需求、交互需求、知识需求,且各需求之间相互依存、相互促进.应通过加强沉浸式体验设计、构建多维叙事空间、以技术赋能多感官交互、深度挖掘在地文化内涵等方式满足用户需求.
This paper explores the constituent elements and functional paths of user demand of public digital culture immersive experience space,and constructs a user demand model,aiming at providing practical guidance for public digital culture immersive experience space service.The semi-structured interview method is used to interview 25 users who have used the public digital culture immersive experience space,and the original interview data is coded and analyzed by the grounded theory method.The user needs of public digital culture immersive experience space include curiosity demand,scene demand,interaction demand,knowledge demand,and each demand is interdependent and mutually promoting.The immersive experience space of public digital culture should strengthen the immersive experience design,build multi-dimensional narrative space,empower multi-sensory interaction with technology,and deeply explore the local cultural connotation to meet the needs of users.

public digital cultureimmersive experienceuser requirementgrounded theory

完颜邓邓、宋众利

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湘潭大学公共管理学院

公共数字文化 沉浸式体验 用户需求 扎根理论

湖南省教育厅优秀青年项目

22B0119

2024

图书馆学研究
吉林省图书馆

图书馆学研究

CSTPCDCSSCICHSSCD北大核心
影响因子:1.563
ISSN:1001-0424
年,卷(期):2024.(7)
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