首页|具身认知理论视域下古籍资源游戏化开发策略研究——以"故纸修复师·碎丹青"为例

具身认知理论视域下古籍资源游戏化开发策略研究——以"故纸修复师·碎丹青"为例

扫码查看
作为一种全新的思维理念与实践路径,游戏化在古籍资源开发中的应用成为新潮流,对于推动新时代古籍事业高质量发展具有重要的社会价值.以互动解谜游戏"故纸修复师·碎丹青"为案例切入,结合网络调研、实地走访与深度访谈,基于具身认知理论探寻古籍资源游戏化的开发策略."故纸修复师·碎丹青"构建了一条特色鲜明的古籍资源游戏化开发路径,是目前国内古籍资源游戏化的成功典范.基于此,从需求、服务、价值、保障4个维度提出未来古籍资源游戏化的可持续开发策略,激发古籍事业发展活力,助力古籍文化传承发展.
As a brand-new thinking concept and practice path,the application of gamification in the development of ancient book resources has become a new trend,which is of great social value for the promotion of the high-quality development of the ancient book business in the new era.Taking the interactive puzzle game"Old Paper Restorer·Broken Danqing"as a case study,combined with online research,field visits and in-depth interviews,we explored the useful development strategies of gamification of ancient book resources based on the embodied cognition theory."Old Paper Restorer·Broken Danqing"has come out with a distinctive path for the gamification development of ancient book resources,which is a successful model for the gamification of ancient book resources in China at present.Based on this,a sustainable development strategy for the gamification of ancient book resources is proposed from the four dimensions of demand,service,value,and guarantee,to stimulate the vitality of the development of the ancient book business,and to help the development of the cultural inheritance of ancient books.

embodied cognition theorygamificationdevelopment of ancient book resourcesdigital humanities

张旭

展开 >

中国人民大学信息资源管理学院

具身认知理论 游戏化 古籍资源开发 数字人文

2024

图书馆学研究
吉林省图书馆

图书馆学研究

CSTPCDCSSCICHSSCD北大核心
影响因子:1.563
ISSN:1001-0424
年,卷(期):2024.(11)