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虚拟现实场景中用户沉浸式信息检索绩效的影响因素研究

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[目的/意义]为探索虚拟现实场景中用户沉浸式信息检索绩效的影响机理,设计并实施用户信息行为实验,以期为虚拟现实信息检索系统的构建提供建议.[方法/过程]研究借助OculusQuest2虚拟现实眼镜,记录32名被试在不同虚拟现实场景主题中完成任务的检索时长、回忆率、皮肤电等绩效数据.通过后测问卷获得被试的沉浸感、检索体验等主观变量数据,利用回归分析方法探究虚拟现实场景主题、用户主观检索体验对其检索绩效的影响关系.[结果/结论]虚拟现实场景中,被试在非偏好场景中的信息检索沉浸感高于偏好场景.虚拟场景主题对用户检索绩效并无影响.用户的检索沉浸感、感知有用性、感知易用性、满意度均显著正向影响其探索型检索任务的完成绩效,且满意度为其中的完全中介变量,据此提出虚拟现实场景中提升用户信息检索绩效的相关启示.
Study on Factors Influencing Users'Immersive Information Retrieval Performance in Virtual Reality Contexts
[Purpose/Significance]This paper designs and conducts experiments to explore the influence mech-anism of user immersive information retrieval performance in virtual reality contexts and to provide suggestions for the construction of virtual reality information retrieval systems.[Method/Process]The study adopted the Oculus Quest 2 virtual reality device to record the performance data such as retrieval duration,recall rate,skin conductance response,etc.of 32 participants completing tasks in different virtual reality context themes.Data on subjective vari-ables such as subjects'immersion and retrieval experience were obtained through the post-test questionnaire to ex-plore the relationship between virtual reality scene themes and users'subjective retrieval experience on their retrieval performance through regression analysis.[Result/Conclusion]Virtual reality contexts result in higher immersion for participants in non-preferred contexts than in preferred contexts.The themes of virtual context has no effect on user retrieval performance.Users'retrieval immersion,perceived usefulness,perceived ease of use,and satisfaction all significantly and positively affect their performance in completing exploratory retrieval tasks,with satisfaction as the full mediating variable.This study gives some implications for the improvement of users'information retrieval per-formance in virtual reality contexts.

virtual reality contextsinformation retrievalimmersionretrieval performanceinfluencing factors

苏文成、吴君如、于莹莹、卢章平、刘桂锋

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江苏大学科技信息研究所 镇江 212013

江苏大学图书馆 镇江 212013

虚拟现实场景 信息检索 沉浸感 检索绩效 影响因素

国家社会科学基金青年项目

22CTQ015

2024

图书情报工作
中国科学院文献情报中心

图书情报工作

CSTPCDCSSCICHSSCD北大核心
影响因子:2.203
ISSN:0252-3116
年,卷(期):2024.68(7)
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