Exploration and Analysis on the Gamification Reading Promotion of Chinese Traditional Classics from the Perspective of Metacognition
To achieve the goal of fusing learning into interests in the gamification reading promotion of Chinese traditional classics,this paper introduces the theory of metacognition to build a framework of ideas for the gamification reading promotion of Chinese traditional classics,which is oriented towards improving users'metacognitive capacity for reading classics,and combined with the gamification DMC system,the key points of activity planning are put forward,which are to clarify activity objectives,build game logic,explore the value of classics,formulate gameplay rules,and pay attention to user experience.Finally,using case analysis method,three kinds of field activities suitable for library are summarized from the typical practice cases at this stage:free activities in multiple scenarios,plot-based activities,and card and board activities.
MetacognitionGamificationChinese traditional classicsReading promotion