"Drug"or"Medicine"?Time Dose Effect of E-sports on College Students'Executive Function
The study aimed to determine the optimal duration dose of E-sports to enhance the college students'executive function using the popular MOBA mobile game Honor of Kings as an intervention.Two experiments were conducted to assess the effect of different game duration on executive function.The pre-experiment adopted a 4(groups:30,60,90,and 120 minutes intervention)X 2(periods:pre-test,post-test)two-factor mixed experimental design.Flanker,2-back,and More-odd shifting tasks were used to measure the three sub-functions of executive function respectively.41 college students completed the experiment.It was found that the 120-minute group intervention was ineffective.Subsequently,the formal experiment included a control group and 30-minute,60-minute,and 90-minute experimental groups.This experiment revealed that a 30-minute and 60-minute E-sports participation significantly improved college students'executive function and its three sub-functions.The 30-minute session had a better effect than the 60-minute session.While a 90-minute E-sports participation did not significantly impact executive function and even appeared to have a negative effect.Therefore,the study recommended limiting E-sports participation to about 30 minutes at a time and not exceeding 60 minutes.
E-sportsaction video gamecollege studentinhibitory controlworking memorycognitive flexibilityduration dose effect