玩具世界2024,Issue(1) :196-198.

数字游戏在垃圾分类教育中的应用研究

Research on the Application of Digital Games in Garbage Classification Education

李思哲
玩具世界2024,Issue(1) :196-198.

数字游戏在垃圾分类教育中的应用研究

Research on the Application of Digital Games in Garbage Classification Education

李思哲1
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作者信息

  • 1. 中国传媒大学,北京 100094
  • 折叠

摘要

文章以3D游戏《垃圾回收》为研究对象,探讨了严肃游戏、情境学习和心流理论相结合的研究方式在垃圾分类等公益元素教育中的应用.通过对游戏设计、学习理论和心理状态的剖析,详细阐述了严肃游戏如何通过情境模拟、多模态设计、反馈机制、反复试错等元素,有效提升垃圾分类知识的学习和实际应用.研究结果表明,数字游戏在社会公益教育领域具备广泛的发展前景.

Abstract

This paper takes the 3D game Garbage Recycling as the research object to explore the application of the re-search method combining serious game,situational learning and flow theory in public welfare element education such as garbage classification.Through the analysis on game design,learning theory and psychological state,it expounds in detail how serious games can effectively improve the learning and practical application of garbage classification knowledge through elements such as situational simulation,multimodal design,feedback mechanism,repeated trial and error.The research results show that digital games have broad devel-opment prospects in the field of social welfare education.

关键词

数字游戏/垃圾分类教育/情境学习/心流理论

Key words

digital game/garbage classification education/situational learning/flow theory

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出版年

2024
玩具世界

玩具世界

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