玩具世界2024,Issue(11) :6-8.

《黑神话:悟空》何以引发全球玩家消费认可

Analysis on the Reason Why Black Myth:Wukong Triggers the Phenomenon of Global Player Consumption Recognition

朱大诚
玩具世界2024,Issue(11) :6-8.

《黑神话:悟空》何以引发全球玩家消费认可

Analysis on the Reason Why Black Myth:Wukong Triggers the Phenomenon of Global Player Consumption Recognition

朱大诚1
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作者信息

  • 1. 济宁职业技术学院,山东 济宁 272103
  • 折叠

摘要

《黑神话:悟空》作为首款全球发行的国产 3A游戏大作,让全球玩家通过沉浸式体验,感受到中华传统文化的无穷魅力.文章从游戏玩家和游戏从业者视角出发,以向海外传播中国传统文化、用3A游戏讲好中国故事为目的,按照接触到深度体验《黑神话:悟空》的时间逻辑顺序,站在国产游戏海外化的角度,剖析《黑神话:悟空》引发全球玩家消费认可现象的原因.

Abstract

As the first domestic 3A game masterpiece re-leased globally,Black Myth:Wukong allows global players to experience the infinite charm of Chinese traditional cul-ture through immersive experience.From the perspective of game players and game practitioners,with the purpose of spreading Chinese traditional culture overseas and telling a good Chinese story with 3A games,this paper analyzes the reasons why Black Myth:Wukong triggers the phenomenon of global player consumption recognition from the perspective of overseasization of domestic games according to the time logic sequence from contacting to in-depth experience of Black Myth:Wukong.

关键词

《黑神话:悟空》/消费认同/海外传播/玩家

Key words

Black Myth:Wukong/consumption identity/overseas communication/player

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出版年

2024
玩具世界

玩具世界

ISSN:
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