As the first domestic 3A game masterpiece re-leased globally,Black Myth:Wukong allows global players to experience the infinite charm of Chinese traditional cul-ture through immersive experience.From the perspective of game players and game practitioners,with the purpose of spreading Chinese traditional culture overseas and telling a good Chinese story with 3A games,this paper analyzes the reasons why Black Myth:Wukong triggers the phenomenon of global player consumption recognition from the perspective of overseasization of domestic games according to the time logic sequence from contacting to in-depth experience of Black Myth:Wukong.
关键词
《黑神话:悟空》/消费认同/海外传播/玩家
Key words
Black Myth:Wukong/consumption identity/overseas communication/player