首页|游戏设计中资源优化与玩家体验的平衡策略探索——以游戏《死亡搁浅》为例

游戏设计中资源优化与玩家体验的平衡策略探索——以游戏《死亡搁浅》为例

扫码查看
文章以游戏《死亡搁浅》为案例,探讨了大型游戏项目中资源优化与玩家体验的平衡策略.通过分析该游戏的NPC系统、敌人设计和物品系统,发现《死亡搁浅》通过采用全息NPC交互、有限敌人类型与环境融合、简化物品外观等创新设计,实现了资源的高效利用.这些策略不仅降低了开发复杂度和资源消耗,还为玩家提供了独特而深刻的游戏体验.同时,此类简化设计策略的成功还依赖于游戏其他元素的支持,需要开发团队在各方面保持高水准.希望文章研究能为游戏设计中资源优化与玩家体验平衡提供新的思路和实践参考.
Exploration on the Balance Strategy Between Resource Optimization and Player Experience in Game Design—Taking the Game Death Stranding as an Example
This paper takes the game Death Stranding as an example to discuss the balance strategy of resource optimi-zation and player experience in large-scale game projects.By analyzing the NPC system,enemy design and item sys-tem of the game,it is found that Death Stranding realizes the efficient utilization of resources by adopting innova-tive designs such as holographic NPC interaction,limited enemy type and environment fusion,and simplified item appearance.These strategies not only reduce development complexity and resource consumption,but also provide players with a unique and profound game experience.At the same time,the success of such simplified design strat-egies also depends on the support of other elements of the game,which requires the development team to maintain high standards in all aspects.It is hoped that the research in this paper can provide new ideas and practice reference for the balance between resource optimization and player experience in game design.

game designresource optimizationplayer ex-perienceDeath Strandingbalance strategy

石乔

展开 >

浙江传媒学院,浙江 杭州 310000

游戏设计 资源优化 玩家体验 《死亡搁浅》 平衡策略

2024

玩具世界

玩具世界

ISSN:
年,卷(期):2024.(11)