玩具世界2024,Issue(11) :86-89.

空间叙事理论视角下中国传统文化在数字游戏中的应用研究——以《黑神话:悟空》为例

Research on the Application of Chinese Traditional Culture in Digital Game from the Perspective of Spatial Narrative Theory—Taking Black Myth:Wukong as an Example

何蜀湘 闫鑫月
玩具世界2024,Issue(11) :86-89.

空间叙事理论视角下中国传统文化在数字游戏中的应用研究——以《黑神话:悟空》为例

Research on the Application of Chinese Traditional Culture in Digital Game from the Perspective of Spatial Narrative Theory—Taking Black Myth:Wukong as an Example

何蜀湘 1闫鑫月1
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作者信息

  • 1. 天津职业技术师范大学,天津 300000
  • 折叠

摘要

在数字化时代,数字游戏成为文化传播的重要方式.《黑神话:悟空》是一款结合中国传统文化与现代游戏机制的中国自主研发的动作角色扮演游戏.文章运用空间叙事理论,探讨了该游戏如何通过构建故事、形式、心理和存在空间,为玩家带来沉浸式体验.研究发现,《黑神话:悟空》在视觉艺术、游戏设计及推动中国传统文化现代化表达和国际传播方面取得了显著成就,为文化传承提供了新思路和实践案例.

Abstract

In the digital age,digital games have become an important way of cultural communication.Black Myth:Wukong is an action role-playing game independently developed by China,which combines Chinese traditional culture and modern game mechanism.Based on the spa-tial narrative theory,this paper discusses how the game brings immersive experience to players by constructing story,form,psychology and existence space.The research has found that Black Myth:Wukong has made remarkable achievements in visual art,game design and promoting modernized expression and international communication of Chinese traditional culture,providing new ideas and practice cases for cultural inheritance.

关键词

空间叙事理论/数字游戏/《黑神话:悟空》/中国传统文化

Key words

spatial narrative theory/digital game/Black Myth:Wukong/Chinese traditional culture

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出版年

2024
玩具世界

玩具世界

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