首页|基于Construct 3的射击类游戏设计与开发——以飞机大战为例

基于Construct 3的射击类游戏设计与开发——以飞机大战为例

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Construct 3作为小而精的H5跨平台游戏引擎,强大的交互性和用户友好性使其在2D游戏开发方面独具优势.借助Construct 3重构经典射击类游戏"飞机大战",通过Event Sheet实现游戏中背景循环滚动、动画导入、角色创建与随机运动、游戏难度控制、游戏变量控制等主要功能.经过测试,游戏可打包发布成Web、移动设备和PC端.exe格式,游戏交互、特效运行流畅,游戏变量与难度控制处于合理范围.
Design and Development of Shooting Game Based on Construct 3:Taking the Airplane Battles as an Example
As a small and refined H5 cross platform game engine,Construct 3 has unique advantages in 2D game development due to its strong interactivity and user-friendly nature.The article uses Construct 3 to reconstruct the classic shooting game"Aircraft Battle".Through the Event sheet,the main functions of the game include background loop scrolling,animation im-port,character creation and random motion,game difficulty control,and game variable control.After testing,the game can be packaged and published in the Web,mobile devices,and PC.exe formats,and the game interaction,smooth operation of special effects,variables,and difficulty control are within a reasonable range.

Construct 3game developmentshooting game

刘树林、杨艳瑜、李博

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广州华商学院,传播与传媒学院,广东,广州 511300

广东职业技术学院,信息工程学院,广东,佛山 528041

河南大学,教育学部,河南,开封 475004

Construct 3 游戏开发 射击类游戏

广东省普通高等学校青年创新人才类项目(2023)

2023WQNCX116

2024

微型电脑应用
上海市微型电脑应用学会

微型电脑应用

CSTPCD
影响因子:0.359
ISSN:1007-757X
年,卷(期):2024.40(2)
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