Research on game strategy of spacecraft chase and escape based on adaptive augmented random search
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维普
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针对航天器与非合作目标追逃博弈的生存型微分对策拦截问题,基于强化学习研究了追逃博弈策略,提出了自适应增强随机搜索(adaptive-augmented random search,A-ARS)算法.针对序贯决策的稀疏奖励难题,设计了基于策略参数空间扰动的探索方法,加快策略收敛速度;针对可能过早陷入局部最优问题设计了新颖度函数并引导策略更新,可提升数据利用效率;通过数值仿真验证并与增强随机搜索(augmented random search,ARS)、近端策略优化算法(proximal policy optimization,PPO)以及深度确定性策略梯度下降算法(deep deterministic policy gradient,DDPG)进行对比,验证了此方法的有效性和先进性.
To solve the problem of the survival differential policy interception between a spacecraft and a non-coop-erative target pursuit game,the pursuit game policy is studied based on reinforcement learning,and the adaptive-augmented random search algorithm is proposed.Firstly,to solve the sparse reward problem of sequential decision making,an exploration method based on the spatial perturbation of parameters of the policy is designed,thus accel-erating its convergence speed.Secondly,to avoid the possibility of falling into local optimum prematurely,a novelty degree function is designed to guide the policy update,enhancing the efficiency of data utilization.Finally,the ef-fectiveness and advancement of the exploration method are verified with numerical simulations and compared with those of the augmented random search algorithm,the proximal policy optimization algorithm and the deep determin-istic policy gradient algorithm.
non-cooperative targetpursuit gamedifferential game theoryreinforcement learningsparse reward