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海底漫游动感游戏的设计与实现

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海洋是人类宝贵的财富,而近年来海洋污染问题越来越受到人们的关注,保护海洋环境成为了人类共同的责任.在此背景下,一个3D海底漫游游戏在Unity平台中被设计出来,它结合了一个自主设计的基于插值曲线设计的支持控制点非等长采样的路径编辑器,以及一个实现玩家与虚拟环境交互的事件触发器.以全新的视角呼吁玩家及社会各界关注海洋污染,拯救海洋生态.
Design and implementation of undersea roaming dynamic game
The ocean is a valuable wealth for humanity,and recently,the issue of marine pollution has received increasing at-tention.It is now a shared responsibility to protect the marine environment.Based on this background,a 3D undersea roaming game has been designed in the Unity platform,which combines a self-designed path editor based on interpolation curve design that sup-ports nonisometric sampling of control points,as well as event triggers that enable interaction between the player and the virtual en-vironment.From a new perspective,it calls for players and all sectors of society to pay attention to marine pollution and preserve marine ecology.

VRpath editorUnityundersea roaming

孙全博、李娟娟、李奕儒、唐经纬、高磊

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北方工业大学信息学院,北京 100144

VR 路径编辑器 Unity 海底漫游

2024

现代计算机
中大控股

现代计算机

影响因子:0.292
ISSN:1007-1423
年,卷(期):2024.30(2)
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