Design and implementation of undersea roaming dynamic game
The ocean is a valuable wealth for humanity,and recently,the issue of marine pollution has received increasing at-tention.It is now a shared responsibility to protect the marine environment.Based on this background,a 3D undersea roaming game has been designed in the Unity platform,which combines a self-designed path editor based on interpolation curve design that sup-ports nonisometric sampling of control points,as well as event triggers that enable interaction between the player and the virtual en-vironment.From a new perspective,it calls for players and all sectors of society to pay attention to marine pollution and preserve marine ecology.