首页|以游戏化学习为主的趣味学党史学习平台的设计与实现

以游戏化学习为主的趣味学党史学习平台的设计与实现

扫码查看
为促进党史学习教育、提高党史学习的互动性,开发一款以游戏化学习为主的趣味党史学习平台.采用前后端分离模式,使用Vue、ElementUI、Spring、SpringMVC、MyBatis等技术进行开发,为管理员、专家和学生等用户提供了一个党史学习平台,实现了权限管理、用户管理、游戏配置、荣誉证书下载、游戏数据排行、反馈建议等功能.学习平台将连连看、打字、拼图等游戏与党史学习相结合,能够有效提高学习参与度,激发对党史学习的兴趣,对党史学习教育的个性化、多样化发展起到一定促进作用.
Design and implementation of an entertaining party history learning platform with gamified learning as the main focus
To promote the study and education of the history of the Communist Party of China(CPC)and enhance the interac-tivity of CPC history learning,a fun and gamified learning platform primarily focused on the history of the CPC has been developed.This platform employs a front-end and back-end separation development model,utilizing technologies such as Vue,ElementUI,Spring,SpringMVC,and MyBatis.It provides administrators,experts,and students with a CPC history learning platform,achieving functionalities including permission management,user management,game configuration,honor certificate downloads,game data rankings,feedback suggestions,and more.The learning platform integrates games like"Lianliankan"(matching pairs),typing,and puzzles with the study of the history of the Communist Party of China,effectively increasing learning engagement and sparking inter-est in CPC history study.It plays a certain role in promoting the personalized and diversified development of CPC history learning and education.

CPC history studygamificationfront-end and back-end separation

先伟洪、杨力宏、兰全祥

展开 >

攀枝花学院数学与计算机学院,攀枝花 617000

党史学习 游戏化 前后端分离

2024

现代计算机
中大控股

现代计算机

影响因子:0.292
ISSN:1007-1423
年,卷(期):2024.30(17)