首页|基于Unity的抽卡跑酷游戏的设计与实现

基于Unity的抽卡跑酷游戏的设计与实现

Design and implementation of Gacha parkour game based on Unity

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游戏以网络安全为主题,以跑酷为游戏玩法,使用Unity引擎结合Blender和VisualStudioCode进行游戏开发.与一般的跑酷游戏不同的是,游戏中增加了抽卡环节,在关卡开始前抽取游戏道具,在闯关中使用.游戏场景采用3D建模,使游戏体验更加真实.目前,游戏实现的操作有运动功能,包括自动奔跑、跳跃等.关卡中实现拾取金币、检测障碍等功能.抽卡系统中道具按照不同概率设置,分为抽取一次和抽取十次.道具系统有双倍金币、增加血量、角色体验卡等功能.
The game takes cybersecurity as the theme and parkour as the gameplay,and uses the Unity engine combined with Blender and VisualStudioCode for game development.Different from ordinary parkour games,the game adds a card drawing link,where game items are drawn before the level starts to be used in the level.The game scene is modeled in 3D to make the game expe-rience more realistic.Currently,the game's operations have movement functions,including automatic running,jumping,etc.Func-tions such as picking up gold coins and detecting obstacles are implemented in the level.The props in the Gacha system are set ac-cording to different probabilities,which are divided into one draw and ten draws.The item system has functions such as double gold,increased HP,and character experience cards.

Unity3Dparkour gamesGacha systemstand-alone games

马奕楠、张江

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合肥师范学院计算机与人工智能学院,合肥 230031

Unity3D 跑酷游戏 抽卡系统 单机游戏

2024

现代计算机
中大控股

现代计算机

影响因子:0.292
ISSN:1007-1423
年,卷(期):2024.30(21)