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基于Unity的抽卡跑酷游戏的设计与实现

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游戏以网络安全为主题,以跑酷为游戏玩法,使用Unity引擎结合Blender和VisualStudioCode进行游戏开发.与一般的跑酷游戏不同的是,游戏中增加了抽卡环节,在关卡开始前抽取游戏道具,在闯关中使用.游戏场景采用3D建模,使游戏体验更加真实.目前,游戏实现的操作有运动功能,包括自动奔跑、跳跃等.关卡中实现拾取金币、检测障碍等功能.抽卡系统中道具按照不同概率设置,分为抽取一次和抽取十次.道具系统有双倍金币、增加血量、角色体验卡等功能.
Design and implementation of Gacha parkour game based on Unity
The game takes cybersecurity as the theme and parkour as the gameplay,and uses the Unity engine combined with Blender and VisualStudioCode for game development.Different from ordinary parkour games,the game adds a card drawing link,where game items are drawn before the level starts to be used in the level.The game scene is modeled in 3D to make the game expe-rience more realistic.Currently,the game's operations have movement functions,including automatic running,jumping,etc.Func-tions such as picking up gold coins and detecting obstacles are implemented in the level.The props in the Gacha system are set ac-cording to different probabilities,which are divided into one draw and ten draws.The item system has functions such as double gold,increased HP,and character experience cards.

Unity3Dparkour gamesGacha systemstand-alone games

马奕楠、张江

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合肥师范学院计算机与人工智能学院,合肥 230031

Unity3D 跑酷游戏 抽卡系统 单机游戏

2024

现代计算机
中大控股

现代计算机

影响因子:0.292
ISSN:1007-1423
年,卷(期):2024.30(21)