首页|基于OpenGL着色器和双缓存的雷达航迹高效显示方法

基于OpenGL着色器和双缓存的雷达航迹高效显示方法

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随着雷达航迹容量与日俱增,雷达显控软件的显示效率成为亟待解决的问题,同时国产化硬件平台也给显示效率带来了更大的挑战.文中提出了一种基于OpenGL着色器的雷达航迹高效显示方法,该方法利用双缓存和着色器技术,充分发挥显卡的并行处理能力,大大提升了显示效率.该方法已在实际项目中得到应用并获得了较好的评价,具有良好的使用效果和推广价值.
Efficient Radar Track Display Method Based on OpenGL Shader and Double Buffers
With the track capacity of radar increasing,the display efficiency of radar display and control software has become an ur-gent problem to be solved,and the localized hardware platform brings greater challenges.An efficient display method of radar Track based on OpenGL shader is proposed.Double buffers and shader is used to give full play to the parallel processing capabili-ties of the graphics card,and greatly improves the display efficiency.The method has been applied in actual projects and received favorable comments,it has high practical significance and popularization value.

radar display and controlshaderdouble bufferstrack display

刘建新、明亮、张霆、赵立营

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南京电子技术研究所,江苏 南京 210039

雷达显控 着色器 双缓存 航迹显示

2024

现代雷达
南京电子技术研究所

现代雷达

CSTPCD北大核心
影响因子:0.568
ISSN:1004-7859
年,卷(期):2024.46(1)
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