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地形环境分布式访问技术研究

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针对兵力对抗环境仿真中数据量大、多并发访问以及动态数据同步等问题,基于远程过程调用(remote procedure call,RPC)框架设计了可支持多个兵力实体环境信息的分发及同步的地形环境分布式访问服务.根据不同环境数据特点,结合结构化和非结构化数据库存储多类型地形数据,提高数据查询效率,并将高访问频率数据加载到内存数据库,提高分布式运行过程中多兵力模型的数据获取效率.在典型地形下测试多装甲车模型对环境数据的获取能力,并利用Unity 3D实现多车同步运行可视化.经测试,该分布式地形环境访问系统实现了信息分发、多车地形数据同步的功能,具有可加载数据量大、运行效率高、运行结果合理等特点,可以较好地服务于兵力仿真应用系统.
Research on Distributed Access Technology of Terrain Environment Information
Aiming at the problems of large amount of data,multiple concurrent accesses and dynamic data synchronization in the simulation of force confrontation environment,based on the RPC(Remote Procedure Call)framework,a distributed access service for terrain environment that can support the distribution and synchronization of environmental information of multiple force entities is designed.According to the characteristics of different environmental data,structured and unstructured databases are combined to store multiple types of terrain data to improve data query efficiency.High-access frequency data is loaded into the memory database to improve the data acquisition efficiency of multi-force models during distributed operation.The ability of multi-armored vehicle models to obtain environmental data is tested under typical terrain,and Unity 3D is used to realize the visualization of multi-vehicle synchronous operation.Tests show that the distributed terrain environment access system realizes the functions of information distribution and multi-vehicle terrain data synchronization.This system is characterized by large amount of loadable data,high operation efficiency and reasonable operation results,and can better serve the military force simulation application system.

distributedenvironmental modelingcomputer generated forcemulti-force simulationdata synchronization

罗梦兰、侯国庆、李妮、龚光红

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北京航空航天大学 自动化科学与电气工程学院,北京 100191

分布式 环境建模 计算机生成兵力 多兵力仿真 数据同步

2024

系统仿真技术
同济大学

系统仿真技术

CSTPCD
影响因子:0.271
ISSN:1673-1964
年,卷(期):2024.20(3)