A Plugin-based Unreal Engine Adapter for HLA-based Distributed Simulation
With the wide application of game engine-based simulation in transportation,military and other fields,the demand for interoperability between game engine and traditional simulations is becoming increasingly strong.For the HLA-based integration of Unreal Engine and the traditional simulations,a plugin-based Unreal Engine adapter for distributed simulation is designed,which enables the rapid development of Unreal Engine federate and the efficient integration.The simulation shows the feasibility of the plugin-based Unreal Engine adapter.