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基于角色建模的运动员动作动画交互演示方法

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为了更好地展示动画交互效果,提升用尸的体验感,提出基于角色建模的运动员动作动画交互演示方法.基于人体骨骼模型和骨骼蒙皮实现角色建模,建立三维场景,为人物活动提供虚拟环境.通过PD控制器实现对角色模型的行为控制,虚拟交互技术则实现了动画制作交互式演示.实验结果表明:该研究方法能够较好地完成人体动作交互演示,并通过交互演示延迟时间验证,证明该方法应用下的交互演示灵敏度实现了研究的预期目标.
An animation interactive demonstration method of athlete's action based on character modeling
In order to better demonstrate the animation interaction effect and enhance the user's experi-ence,a method of interactive demonstration of athlete's action animation based on character modeling is proposed.Based on human skeleton model and skeletal skin,the character modeling is realized.The estab-lishment of 3 D scene could provide virtual environment for character activities,the behavior control of char-acter model could be realized through PD controller,and by using virtual interaction technology,interactive demonstration of animation production can be realized.The experiment results show that the research meth-od can well complete the human action interaction demonstration,and the interactive demonstration sensitiv-ity is verified by the interaction demonstration delay time,which confirms that the interaction demonstration sensitivity under the application of this method has reached the expected goal of the research.

action animationinteractive demonstrationskeletal modelskeletal skinningdrive control

张红玲、郑亦飞

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延安大学体育学院,陕西延安 716000

长安大学体育部,西安 710064

动作动画 交互演示 骨骼模型 骨骼蒙皮 驱动控制

陕西省社会科学基金项目延安大学科研项目

2019R0-11YDY2020-04

2024

信息技术
黑龙江省信息技术学会 中国电子信息产业发展研究院 中国信息产业部电子信息中心

信息技术

CSTPCD
影响因子:0.413
ISSN:1009-2552
年,卷(期):2024.(7)