首页|VR显示器中视差线索对伽马估计的影响

VR显示器中视差线索对伽马估计的影响

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虚拟现实(virtual reality,VR)头戴立体显示器能够呈现视差线索,从而产生具有深度感的沉浸式交互体验.基于显示器伽马值人眼视觉估计方案,本文开展实验探讨了VR显示器中不同视差线索对伽马值估计的影响.实验要求被试者使用Unity开发的VR显示器伽马值人眼视觉估计软件,在不同视差下对VR显示器伽马值进行估计,并将估计结果与光谱仪PR715 测量结果进行对比.实验结果表明,当视差为-40 弧分时,人眼视觉估计VR显示器伽马值的准确度最高,估计误差为0.045,当虚拟深度从近距离(-40 弧分视差)到远距离(+120 弧分视差)变化时,人眼视觉估计误差由0.045 增大到0.190,当虚拟深度从远距离(-40 弧分视差)到近距离(-120 弧分视差)时,人眼视觉估计误差由0.045 增大到0.105.实验结果表明视差线索对被试者视觉估计VR显示器伽马值产生了影响.
Influences of disparity cues on gamma estimation in VR displays
Virtual Reality(VR)head mounted 3D displays can present disparity cues to create an immersive interac-tive experience.Based on the human vision estimation scheme for the gamma value of the display,the influences of different disparity cues on the gamma estimation in VR displays were investigated experimentally.The subjects were asked to use an experimental software developed by unity to perform the VR display gamma estimation under different disparity levels,and the estimated results were compared with those measured by the spectrometer PR715.The experi-mental results show that when the disparity is-40 arc-minutes,the accuracy of estimated value is the highest,and the estimation error is 0.045.When the virtual depth changes from the near distance(-40 arc-minutes)to far distance(+120 arc-minute),the estimation error of human vision increases from0.045 to0.190.When the disparity changed from-40 arc-minute to-120 arc-minute,the estimation error increased slightly from 0.045 to 0.105.These results in-dicate that disparity cues influence the visual gamma estimation of subjects in VR displays.

disparityhuman vision estimationVR head-mounted displayGamma

彭毅钧、陈载清、云利军

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云南师范大学 信息学院,云南 昆明 650500

云南师范大学 云南省教育厅计算机视觉与智能控制技术工程研究中心,云南 昆明 650500

云南师范大学 云南省光电信息技术重点实验室,云南 昆明 650500

视差 人眼视觉估计 虚拟现实显示器 伽马值

国家自然科学基金国家自然科学基金国家自然科学基金

618650156187517162165019

2024

云南民族大学学报(自然科学版)
云南民族大学

云南民族大学学报(自然科学版)

CSTPCD
影响因子:0.381
ISSN:1672-8513
年,卷(期):2024.33(1)
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