首页|基于Unity3D和3DSMax的水库虚拟仿真系统设计

基于Unity3D和3DSMax的水库虚拟仿真系统设计

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随着技术的发展和应用范围的扩大,数字孪生技术已经被广泛应用于诸如能源、制造、交通、医疗、城市规划等领域,成为数字化转型的重要手段之一.介绍了基于Unity3D和 3DSMax的水库虚拟仿真系统的设计.该系统旨在利用虚拟现实技术提供沉浸式的漫游体验.设计过程包括场景建模、材质处理和交互功能的实现.以西藏某大坝为例,通过 3DSMax 软件对实际大坝建筑结构进行建模,创建了一个高度详细的三维模型并添加材质.通过准确的测量数据和参考图纸,精细地重现了大坝的各个细节.通过使用WorldComposer地形建模插件重现了山脉、水体、道路和建筑物,通过Unity3D平台实现飞行、漫游等功能,使用户能够自由地在大坝周围移动和探索.通过细致的场景建模、材质处理和交互功能的实现,用户可以在虚拟环境中自由探索大坝及周围库区的壮丽景观和建筑结构,提供了一种全新的观赏和学习方式.该系统具有广泛的应用前景,可在旅游、教育和工程领域等方面发挥重要作用.
Design of Virtual Simulation System for Reservoir Based on Unity3D and 3DSMax
With the development of technology and the expansion of its application scope,digital twin technology has been widely applied in fields such as energy,manufacturing,transportation,healthcare,urban planning,and has become one of the important means of digital transformation.This article introduces the design of a reservoir virtual simulation system based on Unity3D and 3DSMAx.The system aims to provide an immersive roaming experience using virtual reality technology.The design process includes scene modeling,material processing,and implementation of interactive functions.Taking a dam in Xizang as an example,the actual dam building structure was modeled through 3DSMAx software,and a highly detailed 3D model was created and materials were added.Through accurate measurement data and reference drawings,various details of the dam were finely reproduced.By using the WorldComposer terrain modeling plugin to recreate mountains,water bodies,roads,and buildings,flying,roaming,and other functions are achieved through the Unity3D platform,allowing users to freely move and explore around the dam.Through detailed scene modeling,material processing,and interactive functions,users can freely explore the magnificent landscape and architectural structure of the dam and surrounding reservoir areas in a virtual environment,providing a new way of viewing and learning.This system has broad application prospects and can play an important role in tourism,education,and engineering fields.

Unity3D3D scene modelinginteractivecollision detection

薛宇彤、贺泽星、郭永刚、苏立彬

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西藏农牧学院水利土木工程学院,西藏 林芝 860000

西藏土木水利电力工程技术研究中心,西藏 林芝 860000

Unity3D 三维场景建模 交互 碰撞检测

西藏自治区科技重点研发计划项目国家自然科学基金重点支持项目

XZ202201ZY0034GU21A20158

2024

云南水力发电
云南水力发电工程学会

云南水力发电

影响因子:0.213
ISSN:1006-3951
年,卷(期):2024.40(2)
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