Research on Batch Rendering Method for Improving Frame Rate in Embedded System OpenGL ES
When using OpenGL ES for rendering in embedded systems,the frame rate of texture rendering is often limited.In order to improve the frame rate,there have been some improved methods in the industry,such as VBO,PBO,compressed textures,etc.Starting from the two APIs(glDraw *,glTexImage2D)that have a significant impact on the rendering speed of OpenGL ES,this paper proposes two batch rendering methods:multi texture unit and Sprite Widget,and provides test data to verify that these two methods have good results in frame rate improvement.