Research on Dynamic Simulation Model of Game Animation Based on Ray Tracing and Collision Detection
The continuous development of the gaming and animation industry has led to an increasing demand from users,with in-creasingly high demands for realism,3D,interactivity,and other aspects.Therefore,a dynamic simulation model for game animation based on ray tracing and collision detection technology is studied.The experimental results show that the research model can maintain good rendering speed when processing a large number of elements,and the overall rendering speed has been improved by 178%.In terms of frame frequency,the research algorithm is slightly higher than other algorithms,with an increase of about 10%.In the ren-dering of large architectural model,the research algorithm shows obvious advantages,with an increase of about 35.76%.Overall,the experimental model exhibits high realism and interactivity in game animation simulation,and can effectively simulate the motion and interaction of objects in game scenes.
ray tracingcollision detectionbounding box algorithmanimation simulation