This article aims to explore how to design and implement a virtual studio using the Unreal Engine 5 platform.The re-search first analyzes the principles and system composition of the virtual studio and the Unreal Engine 5 platform,and then uses the technical advantages of the Unreal Engine 5 platform to design the virtual studio from three aspects:virtual studio construction,out-bound recording of real people and virtual characters,and image collection and playback.The simulation experiment shows that the frame rate of the virtual studio running on the UE5 platform is stable at 361 FPS,and the delay is stable at 3.4 ms,with strong real-time rendering performance.At the same time,the details and clarity of the studio's images are 93%and 92%,respectively,indica-ting excellent image quality.In addition,during real-time broadcasting,the GPU,CPU,and memory usage range of the studio is di-vided into 20%-38%,25%-49%,and 35%-45%,which can effectively utilize computer resources.By utilizing this design,multifunctional playback of virtual studios can be achieved,which can greatly save physical space,reduce equipment and labor costs,and bring more innovative possibilities to program production.