网络游戏实证研究——以上海民航职业技术学院为例
Empirical Study on Online Games:Taking Shanghai Civil Aviation Vocational and Technical College as an Example
沈蕾1
作者信息
- 1. 上海民航职业技术学院,上海 200120
- 折叠
摘要
本文通过问卷调查和访谈的形式,了解大学生对网络游戏的偏好以及沉迷游戏的心理和动机.研究发现,大学生对网络游戏的热情高涨,每日游戏长达1~3个小时的大学生占比达43%,而超过3个小时的学生则接近1/4.大多数大学生沉迷网络游戏主要是娱乐动机、社交动机.本文的调查结论可以为职业技术学院教育和引导大学生正确对待网络游戏提供一定的借鉴和参考价值.
Abstract
This article aims to understand the preferences of college students towards online games,as well as their psychology and motivation to become addicted to games,through questionnaire surveys and interviews.A study found that college students have a high enthusiasm for online games,with 43%of them playing games for 1~3 hours a day,while nearly 1/4 of them play games for more than 3 hours.Most college students are addicted to online games mainly due to their entertainment and social motivations.The survey conclusion of this article can provide certain reference value for vocational and technical colleges to educate and guide college students to treat online games correctly.
关键词
网络游戏/高职院校/大学生/对策Key words
online games/vocational colleges/college students/countermeasure引用本文复制引用
出版年
2024