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虚拟现实技术应用于体育馆照明眩光评价的可靠性研究

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本文以天津大学卫津路校区体育馆为例,开展了照明条件下真实环境和虚拟现实环境的眩光对比实验(n=24),以探索虚拟现实技术应用于眩光评价的可靠性.发现真实环境眩光评分与虚拟现实环境的眩光评分具有良好的相关性:场景中两组眩光评分的皮尔逊相关系数0.785,回归模型Glare=0.861Glare(VR)+0.193,R2=0.767.实验结果表明,虚拟现实环境能够较好地量化反映体育馆照明场景的眩光水平,虚拟现实技术用于眩光评价在一定程度上具有可靠性,为评估体育馆照明眩光提供了一种新颖、直观的方法思路.
Reliability Study of Applying Virtual Reality Technology to Glare Evaluation in Stadium Lighting
The study conducted a comparative experiment(n=24)on glare assessment of lighting scenes under real and virtual reality environments,using the sports hall of Weijin Road Campus of Tianjin University as a case study.The aim was to investigate the potential application and reliability of virtual reality technology in glare evaluation.The results revealed a strong correlation between glare scores obtained from real and virtual reality environments:the Pearson correlation coefficient for glare scores in the two groups was 0.785 for lighting scene.Regression model for is Glare=0.861 Glare(VR)+0.193 with R square value 0.767.The virtual reality environment offers a more precise quantification of glare levels in stadium lighting scenes.Virtual reality technology is reasonably reliable for evaluating glare and presents a new,intuitive method for assessing stadium lighting glare.

virtual reality technologyglare evaluationartificial lightinggymnasium building

张孟源、范晴、张明宇

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天津大学天津市建筑物理环境与生态技术重点实验室,天津 300072

虚拟现实技术 眩光评价 人工照明 体育馆建筑

2024

照明工程学报
中国照明学会

照明工程学报

影响因子:0.745
ISSN:1004-440X
年,卷(期):2024.35(5)