智能城市2024,Vol.10Issue(3) :70-73.DOI:10.19301/j.cnki.zncs.2024.03.022

基于Unity3D与Zbrush的VR虚拟场景开发难点

Difficulties in VR virtual scene development based on Unity3D and Zbrush

李真彦 马旭 张书怡 田宇 张晓丽
智能城市2024,Vol.10Issue(3) :70-73.DOI:10.19301/j.cnki.zncs.2024.03.022

基于Unity3D与Zbrush的VR虚拟场景开发难点

Difficulties in VR virtual scene development based on Unity3D and Zbrush

李真彦 1马旭 1张书怡 1田宇 1张晓丽1
扫码查看

作者信息

  • 1. 昆明理工大学,云南 昆明 650000;云南城市建设职业学院,云南 昆明 650000
  • 折叠

摘要

虚拟现实(VR)技术应用广泛,Unity3D和Zbrush是开发增强现实(VR)虚拟场景过程中常用的工具,二者联合可提高开发效率和质量.VR场景的优化需要保证帧率和流畅性,控制模型数量并考虑VR设备特性和用户需求.Unity3D和Zbrush联合开发VR虚拟场景需要克服多个难点,因此文章分析多个开发难点并提供解决方法,为开发者提供参考.

Abstract

VR technology has matured and is widely used,Unity3D and Zbrush are commonly used tools,and their joint development can improve efficiency and quality.The optimization of VR scenes requires ensuring frame rate and smoothness,controlling the number of models,and considering the characteristics of VR devices and user needs.The joint development of VR virtual scenes by Unity3D and Zbrush requires overcoming multiple difficulties.Therefore the article analyzes multiple development difficulties and provides solutions,providing a reference for developers.

关键词

虚拟现实/增强现实/Zbrush/Unity3D

Key words

virtual reality/augmented reality/Zbrush/Unity3D

引用本文复制引用

基金项目

云南省教育厅科研项目(2022)(2022J805)

出版年

2024
智能城市
辽宁省科学技术情报研究所

智能城市

ISSN:2096-1936
参考文献量6
段落导航相关论文