知识产权2024,Issue(9) :58-71.

电子游戏规则可版权性问题的比较经验与本土反思

徐聪
知识产权2024,Issue(9) :58-71.

电子游戏规则可版权性问题的比较经验与本土反思

徐聪1
扫码查看

作者信息

  • 1. 上海大学法学院(知识产权学院);上海大学科技与法研究中心
  • 折叠

摘要

我国司法实践对电子游戏规则的法律属性判断有误,进而在其可版权性问题的理解与裁决上偏离了版权法的基础原理.为避免"思想/表达二分法"原则被架空,应尽快澄清电子游戏规则的版权法地位,谨慎区分电子游戏规则与对电子游戏规则的表达.借鉴美国、日本与韩国等电子游戏产业发达国家的司法经验,未来我国司法需要对电子游戏规则的基本含义进行界定,避免司法审判向"符合作品特征的其他智力成果"这一兜底作品类型"逃逸",准确理解和把握作品的构成要件.

Abstract

Some judicial practices in China have misjudged the legal nature of video game rules,leading to deviation from fundamental principles of copyright law in their understanding and ruling on copyrightability.To prevent the principle of"idea/expression dichotomy"from being undermined,it is necessary to clarify the copyright status of video game rules and carefully distinguish between the rules themselves and their expression.This paper analyzes and reflects on these misinterpretations by comparing judicial experiences in the United States,Japan,and South Korea,countries with developed video game industry.It proposes that the basic meaning of video game rules should be defined in future judicial application to prevent the misuse of the category of"other intellectual achievements that meet the characteristics of works"and ensure an accurate understanding and application of the elements constituting a work.

关键词

电子游戏规则/思想/表达二分法/独创性/功能性

Key words

video game rules/idea/expression dichotomy/originality/functionality

引用本文复制引用

基金项目

上海市哲学社会科学规划项目(2022EFX008)

出版年

2024
知识产权
中国知识产权研究会

知识产权

CSTPCDCSSCICHSSCD北大核心
影响因子:1.115
ISSN:1003-0476
参考文献量43
段落导航相关论文