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身体现象学视域下的数字交互装置设计研究

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将数字交互装置的主体性迷失、形式泛化、科技异化问题纳入身体现象学视域下加以考察,以身体现象学相关理论为基础,结合数字交互装置艺术特点,归纳出体验者身体的三重特性,即双重性、原点性与环境的双向构建性.基于此,通过具体案例分析对以上论点进行阐释与验证,进而构建数字交互装置设计理论框架,并提出"以体验者身体为中心"的设计思路.籍此,为推进体验者身体主体性、交互环境整体性、数字装置艺术性的回归提供研究方向和参考路径.
Research on the Design of Digital Interactive Devices from the Perspective of Body Phenomenology
By examining the issues of subjectivity loss,form generalization,and technological alienation in digital interactive devices from the perspective of embodied phenomenology,and based on relevant theories of embodied phenomenology combined with the artistic characteristics of digital interactive devices,this research summarizes three key features of the experiencer's body:duality,originality,and bidirectional construction with the environment.On this basis,through specific case analyses,the above arguments are elaborated and validated,leading to the construction of a theoretical framework for the design of digital interactive devices and the proposal of a design approach centered on the experiencer's body.This provides research direction and reference paths for promoting the return of the experiencer's bodily subjectivity,the holistic nature of the interactive environment,and the artistic integrity of digital installations.

digital interactive deviceembodied phenomenologysubjectivitybody fielddesign research

王爽如

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苏州工艺美术职业技术学院,江苏 苏州 215104

数字交互装置 身体现象学 主体性 身体场 设计研究

2024

鞋类工艺与设计
中国皮革和制鞋工业研究院

鞋类工艺与设计

ISSN:2096-9163
年,卷(期):2024.4(23)