首页|Video Streaming and Cloud Gaming Services Over 4G and 5G: A Complete Network and Service Metrics Dataset
Video Streaming and Cloud Gaming Services Over 4G and 5G: A Complete Network and Service Metrics Dataset
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NETL
NSTL
IEEE
The development of telecommunications, particularly mobile communications, has led to the emergence of numerous multimedia services. As these services become increasingly reliant on connectivity, the network has a huge impact on the user experience. However, it is difficult to assess the End-to-End (E2E) performance of the service because of the limited access to the application data and encryption used to secure and integrate the network information exchanged. In this context, this work presents a dataset based on several metrics, namely Key Quality Indicators (KQIs), representing different services' E2E conditions. In particular, video streaming and Cloud Gaming (CG) services are considered in the dataset. Furthermore, a detailed description of the testbed where the dataset has been generated is given, discussing the rationale behind the choices made for its development.
Streaming mediaMeasurementQuality of experienceServersCloud gaming5G mobile communicationVideo on demand
Carlos Baena、O. S. Peñaherrera-Pulla、Lourdes Camacho、Raquel Barco、Sergio Fortes