首页|"Methods And Systems To Dynamically Adjust A Playlist Based On Cumulative Mood S core" in Patent Application Approval Process (USPTO 20240155193)
"Methods And Systems To Dynamically Adjust A Playlist Based On Cumulative Mood S core" in Patent Application Approval Process (USPTO 20240155193)
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By a News Reporter-Staff News Editor at Robotics & Machine Learning Daily News Daily News-A patent application by the inventors Gupta, Vikram Makam (Bangalore, IN); Panchaksharaiah, Vishwas Sharadanagar (Tipt ur, IN), filed on January 5, 2024, was made available online on May 9, 2024, acc ording to news reporting originating from Washington, D.C., by NewsRx correspond ents. This patent application has not been assigned to a company or institution. The following quote was obtained by the news editors from the background informa tion supplied by the inventors: "The present disclosure relates to methods and s ystems for adjusting a playlist based on a mood score and, more particularly, to methods and systems for tracking a user profile's cumulative mood score and to dynamically adjust media assets for presentation on a consumer device based on t he mood score." In addition to the background information obtained for this patent application, NewsRx journalists also obtained the inventors' summary information for this pat ent application: "Many content items are shared and consumed on social networkin g platforms like Facebook, WhatsApp, Instagram, and YouTube. The content shared may leave a consumer of the content in a particular mood or feeling; for example , the consumer may be sad, happy or fearful, surprised, agitated, pensive, awed. The variety of subject material available makes it challenging to connect piece s of content. This is mainly because navigating content, particularly content se gments such as video, is burdensome and lacks cohesiveness between the content a nd may inadvertently lead to a large number of items with a similar mood. Thus, after watching a number of such content items, a user may lose interest because the content has made them sad. For example, in the middle of a pandemic, there a re a lot of content items (e.g., videos) related to the health crisis, death, il lness, isolation, suffering, etc. The consumer may stream an online channel of s hort clips that follow one after another, in many circumstances. Each short clip is randomly selected and may focus on the health crisis. If a consumer watches many of such content items (e.g., videos) in one or more sessions, the consumer' s mood may be impacted by the short clips that he or she has consumed. For examp le, consuming many short clips with negative, sad or depressing storylines may c ause a lot of stress and unhappiness for the consumer.