摘要
新闻编辑从发明者提供的背景信息中获得了以下引文:“虚拟角色在各种美国软件应用中扮演着举足轻重的角色,如游戏、元诗歌、社交媒体、信使、视频通信工具和在线培训平台。用户越来越多地接触虚拟角色,寻求身临其境和动态的体验。然而,传统的虚拟角色模型往往是为特定的应用量身定制的,这些模型被预先定义的规则和固定的逻辑所包围,缺乏响应实时交互、用户情绪、用户行为或环境变化的动态联盟的能力。这些缺陷损害了虚拟游戏者行为的真实性,从而阻碍了真正响应和适应性虚拟角色的创建。
Abstract
The following quote was obtained by the news editors from the background information supplied by the inventors: “Virtual characters play a pivotal role in vario us software applications, such as games, metaverses, social media, messengers, video communication tools, and online training platforms. Users increasingly engage with virtual characters, seeking immersive and dynamic experiences. However, conventional virtual character models are often tailored for specific applications, thereby restricting their adaptability and interoperability. These models, g rounded in predefined rules and fixed logic, lack the capacity to evolve dynamic ally in response to real-time interactions, user emotions, user actions, or environmental changes. These deficiencies compromise the authenticity of virtual cha racter behavior, thereby hindering the creation of truly responsive and adaptive virtual characters.