摘要
根据来自华盛顿特区的新闻报道,由Robotics&Machine Learning Daily News的新闻记者兼新闻编辑-发明者Chaput,Harold Henry(Castro Valley,CA,US);Starke,Wolfram Sebastian(EdinburGH,GB)于2023年11月13日提交的专利申请于2024年5月16日本专利申请尚未转让给公司或机构。新闻编辑从发明者提供的背景信息中获得了以下引文:“由于可用处理资源的增加,电子游戏变得越来越现实。这种现实感的增加可能允许更现实的游戏体验。例如,形成游戏世界的精灵,如人物,可能更现实。在本例中,元素可以越来越多地以更高分辨率呈现,具有更详细的纹理,更详细的底层网格,等等。虽然这种增加的真实感可能对电子IC游戏的最终用户有益,但它可能会给电子游戏开发者带来巨大的负担。例如,电子游戏开发者可能被要求创建非常丰富和偏离轨道的角色模型。例如,电子游戏设计者可能需要创造流畅、逼真的人物动作。
Abstract
By a News Reporter-Staff News Editor at Robotics & Machine Learning Daily News Daily News – A patent application by the inventors Chaput, Harold Henry (Castro Valley, CA, US); Starke, Wolfram Sebastian (Edinbur gh, GB), filed on November 13, 2023, was made available online on May 16, 2024, according to news reporting originating from Washington, D.C., by NewsRx corresp ondents.This patent application has not been assigned to a company or institution. The following quote was obtained by the news editors from the background informa tion supplied by the inventors: “Electronic games are increasingly becoming more realistic due to an increase in available processing resources. This increase i n realism may allow for more realistic gameplay experiences. For example, elemen ts that form an in-game world, such as characters, may be more realistically pre sented. In this example, the elements may be increasingly rendered at higher res olutions, with more detailed textures, with more detailed underlying meshes, and so on. While this added realism may be beneficial to an end-user of an electron ic game, it may place a substantial burden on electronic game developers. As an example, electronic game developers may be required to create very rich, and det ailed, models of characters. As another example, electronic game designers may b e required to create fluid, lifelike, movements of the characters.