首页|'Asystem For Customizing In-Game Character Animations By Players' in Patent Appl ication Approval Process (USPTO 20240161371)
'Asystem For Customizing In-Game Character Animations By Players' in Patent Appl ication Approval Process (USPTO 20240161371)
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By a News Reporter-Staff News Editor at Robotics & Machine Learning Daily News Daily News – A patent application by the inventors Chaput, Harold Henry (Castro Valley, CA, US); Starke, Wolfram Sebastian (Edinbur gh, GB), filed on November 13, 2023, was made available online on May 16, 2024, according to news reporting originating from Washington, D.C., by NewsRx corresp ondents.This patent application has not been assigned to a company or institution. The following quote was obtained by the news editors from the background informa tion supplied by the inventors: “Electronic games are increasingly becoming more realistic due to an increase in available processing resources. This increase i n realism may allow for more realistic gameplay experiences. For example, elemen ts that form an in-game world, such as characters, may be more realistically pre sented. In this example, the elements may be increasingly rendered at higher res olutions, with more detailed textures, with more detailed underlying meshes, and so on. While this added realism may be beneficial to an end-user of an electron ic game, it may place a substantial burden on electronic game developers. As an example, electronic game developers may be required to create very rich, and det ailed, models of characters. As another example, electronic game designers may b e required to create fluid, lifelike, movements of the characters.