Abstract
The following quote was obtained by the news editors from the background informa tion supplied by theinventors: “Virtual characters find widespread use across v arious software applications, including games,metaverses, social media, messeng ers, video communication tools, and online training tools. Users oftenengage wi th these virtual characters and gain dynamic and interactive experiences. Conven tionally, virtualcharacter models are tailored for specific applications, lacki ng the flexibility to seamlessly integrate intoother environments. Furthermore, these models typically rely on predefined rules and adhere to specificlogic, t hereby hindering adaptability. This approach not only complicates the developmen t process but alsoresults in virtual character models that lack the capacity to dynamically adjust their behavior in real-time,responding to user emotions, ac tions, or changing environmental conditions.