Abstract
The following quote was obtained by the news editors from the background informa tion supplied by theinventors: “Virtual characters serve as integral components within various software applications, rangingfrom games and metaverses to soci al media, messengers, video communication tools, and online trainingplatforms. Users interact with the virtual characters to immerse themselves in dynamic digi tal experiences.Conventional virtual character models are often tailored for sp ecific applications, thereby inhibiting theiradaptability and integration acros s a diverse array of environments. This lack of interoperability restrictsthe s eamless transition of virtual characters between different applications and plat forms.