首页|Research Study Findings from Florence Update Understanding of Artificial Intelli gence (Automating board-game based learning. A comprehensive study to assess rel iability and accuracy of AI in game evaluation)
Research Study Findings from Florence Update Understanding of Artificial Intelli gence (Automating board-game based learning. A comprehensive study to assess rel iability and accuracy of AI in game evaluation)
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By a News Reporter-Staff News Editor at Robotics & Machine Learning DailyNews Daily News – Data detailed on artificial intelligen ce have been presented. According to newsoriginating from Florence, Italy, by N ewsRx correspondents, research stated, “Game-Based Learning (GBL)and its subset , Board Game-Based Learning (bGBL), are dynamic pedagogical approaches leveragin g theimmersive power of games to enrich the learning experience. bGBL is distin guished by its tactile and socialdimensions, fostering interactive exploration, collaboration, and strategic thinking; however, its adoptionis limited due to lack of preparation by teachers and educators and of pedagogical and instruction alframeworks in scientific literature.”
Department of Human SciencesFlorenceItalyEuropeArtificial IntelligenceMachine Learning