首页|University of Oviedo Researchers Report Research in Artificial Intelligence (Tra nsmedia skill derived from the process of converting films into educational game s with augmented reality and artificial intelligence)
University of Oviedo Researchers Report Research in Artificial Intelligence (Tra nsmedia skill derived from the process of converting films into educational game s with augmented reality and artificial intelligence)
扫码查看
点击上方二维码区域,可以放大扫码查看
原文链接
NETL
NSTL
By a News Reporter-Staff News Editor at Robotics & Machine Learning Daily News Daily News-Current study results on artificial in telligence have been published. According to news reporting originating from the University of Oviedo by NewsRx correspondents, research stated, "Transmedia ski ll, derived from the process of converting films into educational games using au gmented reality and artificial intelligence, involves employing various language s and mediums to adapt an original narrative to another format. This transmedia practice presents an opportunity to cultivate diverse skills in teacher training by transforming film narratives into educational games with Augmented Reality ( AR) and Artificial Intelligence (AI)." Financial supporters for this research include Universidad De Oviedo. The news reporters obtained a quote from the research from University of Oviedo: "Moreover, these educational games enable student engagement in missions or cha llenges, enhancing their engagement with educational activities. Thus, this rese arch stems from an Innovation project implemented in the Degree in Early Childho od Education (N=77) with two groups of university students who developed 24 educ ational games in physical and digital formats. The objectives are: 1) to compare the transmedia process adopted by both groups when converting children's animat ion films into games, some in digital format and others combining physical and d igital resources; and 2) to analyze their transmedia skill reflected in the game s developed. The methodology adopted is non-experimental empirical, with a descr iptive and comparative nature. Two instruments were designed and validated, one to analyze the transmedia process followed in each case and another to ascertain the level of transmedia skill of the university students. The results reveal th at both groups chose different creative approaches to gamify the films, expandin g their stories by leveraging the potential of AR and AI to create interactive c haracters and settings. From this, their transmedia capability could be inferred ."
University of OviedoArtificial Intelli genceEmerging TechnologiesMachine Learning