Abstract
From the background information supplied by the inventors, news correspondents o btained the following quote: “Virtual characters serve as integral components wi thin various software applications, ranging from games and metaverses to social media, messengers, video communication tools, and online training platforms. Use rs interact with the virtual characters to immerse themselves in dynamic digital experiences. Conventional virtual character models are often tailored for speci fic applications, thereby inhibiting their adaptability and integration across a diverse array of environments. This lack of interoperability restricts the seam less transition of virtual characters between different applications and platfor ms.