首页|An Investigation of a Customizable Entertaining Animated E-Book: A Gender Difference Perspective

An Investigation of a Customizable Entertaining Animated E-Book: A Gender Difference Perspective

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Game-based learning, electronic books (e-books), and animations offer different advantages and serve distinct purposes. Consequently, this study aimed to propose an entertaining animated ebook by seamlessly integrating these three information technologies. Additionally, customization was incorporated into the entertaining animated e-book to accommodate learners' diverse preferences. In other words, a Customizable Entertaining Animated E-book (CEAE) was implemented in this study, which also aimed to investigate the influences of gender differences on their reactions to the CEAE. Results indicated that the CEAE could reduce gender differences, in terms of test performance and task performance. However, differences between males and females still existed in learning behavior and gaming behavior. More specifically, males and females preferred to use different scaffolding hints and choose different gaming modes. Based on these findings, we introduced a framework, which could work as a valuable reference for instructors to implement e-books, GBL, and animations in educational settings. This framework could also provide guidelines for designers to personalize entertaining animated e-books.

Animationelectronic booksgame-based learninggender differences

Sherry Y. Chen、Yi-Zhen Lin

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Graduate Institute of Network Learning Technology,National Central University,Taoyuan,Taiwan||International Graduate Program in Artificial Intelligence,National Central University,Taoyuan,Taiwan

Graduate Institute of Network Learning Technology,National Central University,Taoyuan,Taiwan

2025

International Journal of Human-Computer Interaction

International Journal of Human-Computer Interaction

ISSN:1044-7318
年,卷(期):2025.41(9)
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