首页|Tangible Interfaces for Collaborative TV Control: Effects on Social Connectedness, Team Cohesion, and Social User Experience

Tangible Interfaces for Collaborative TV Control: Effects on Social Connectedness, Team Cohesion, and Social User Experience

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Watching a movie or a football match is still a favorite activity when it comes to spending time with family or friends. TV interaction and movie selection is typically based on using one remote control to perform a selection on a TV user interface. Hence movie or TV channel selection is thus limited to one user who holds the remote control in their hand. Consequently, long decision-making processes, frustration, and the perception of being excluded are part of this experience. This research focuses on opportunities for tangible interfaces to support collaborative movie selection in the living room. Based on an exploratory phase with a variety of design ideas, we designed and evaluated a tangible interface called Sharemote―a concept that provides physical genre-based tokens as a key concept for decision-making to explore group interests and to narrow down possible movies to select Based on a controlled mixed-subject lab study, we showed significant improvements in the overall user experience of jointly selecting a movie. Moreover, Sharemote was users' preferred choice of TV interaction.

collaborative genre & mouie selectiontangible interaction designshared controlsocial connectednessco-experienceremote controlTV

Melanie Berger、Rutger Verstegen、Harm van Essenand Regina Bernhaupt

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Department of Industrial Design,Eindhoven University of Technology,P.O.Box 513 5600 MB,Eindhoven,The Netherlands

Department of Industrial Design,Eindhoven University of Technology,P.O.Box 513 5600 MB,Eindhoven,The Netherlands||Department of Industrial Design,Eindhoven University of Technology,P.O.Box 513 5600 MB,Eindhoven,The Netherlands

2025

Interacting with computers

Interacting with computers

ISSN:0953-5438
年,卷(期):2025.37(3)
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