首页|A noise‐based framework for randomly generating soil particle with realistic geometry

A noise‐based framework for randomly generating soil particle with realistic geometry

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Abstract Particle morphology influences the mechanical behavior of granular soils. Generating particles with realistic shapes for discrete element method simulations is gaining popularity. However, it is still challenging to efficiently generate very angular particles with less computational cost. Addressing this challenge, this paper introduces a novel noise‐based framework for generating realistic soil particle geometry. Noise algorithms are utilized to apply random variations with certain morphological patterns on the surface of the base geometry (e.g., a sphere), thereby generating a variety of particles with morphological patterns ranging from very angular to rounded. In addition, the base geometry can be replaced with other geometries including real particle scans, allowing rapid generation of realistic particles with morphological characteristics of the base geometry. The framework stands out for its simplicity, the wide range of particle morphologies generated, reducing the need for extensive computation and scanning, and provides a new idea for the granular soil behavior simulations.

Chen‐Xi Tong、Jia‐Jun Li、Quan Sun、Sheng Zhang、Wan‐Huan Zhou、Daichao Sheng

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Central South University

University of Macau

University of Technology Sydney

2025

Computer-aided civil and infrastructure engineering

Computer-aided civil and infrastructure engineering

ISSN:1093-9687
年,卷(期):2025.40(13)
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