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Digital creativity
Taylor & Francis
Digital creativity

Taylor & Francis

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Digital creativity/Journal Digital creativityEIAHCI
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    Beyond diegetic prototyping

    Derek Hales
    93-106页
    查看更多>>摘要:This essay sets out terms of engagement for the second Digital Creativity special issue on Design Fictions. It provides an overview of the essays submitted and their interconnected themes and concerns before offering an update on the provisional taxonomy of design fictions of the first issue with some further observation and philosophical R&D on speculative design attempting to get beyond the diegetic frame defining this field of practice.

    The lore of hyperstition

    Jamie BrassettJohn O'Reilly
    107-124页
    查看更多>>摘要:The term 'hyperstition' was coined by philosopher Nick Land in the mid-1990s to characterize an excessive 'superstition': one involving more technology, more cybernetic millenarianism, a more digital occult. It is a concept, he explains in a 2009 interview, that exists, 'equipoised between technology and fiction'. Today, these qualities are coded with conspiracy theories and apocalyptic cults, ethnonationalism and racist ideologies. We see hyperstition, like superstition, as performative: involving rituals, knowledge and artefacts. Its power resides in its circulation, in its 'lore'. Lore is not only mythology and superstition, it is synonymous with teachings, advice and the traditions and knowledge held by a particular group. Lore is both knowledge and experience (cultural, organizational, institutional) transmitted by word of mouth and the artefacts and writings that contain, enable or even disallow the practices of telling. In our working, hyperstition is a concept rich in lore that both coalesces around itself, as concept, and the cultures through which it has passed and helped create. It is a vehicle for distributing disrupted sensings of time and space, designed to create the normative but also open up to deviation. And both of these-lore and hyperstition-inform design fictions. Significantly, this article will tell tales about this lore, with the aim to deviate it from its dominant codings. To encourage this concept's tendencies towards creative, rather than deathly, excess, we will introduce to the lore of hyperstition a swerve. Finally, we will offer this practice, as one that identifies and creates design fictions.

    Tony Fry and Liam Young: de- and re-futuring the powers of the false

    Spencer Roberts
    125-139页
    查看更多>>摘要:This paper conducts a comparative philosophical analysis of the works of the speculative, design-fictional architect and film maker Liam Young, and the academic design theorist Tony Fry, focusing primarily upon their responses to questions of sustainability in the context of design and architectural practice, and their respective approaches to de- and re-futuring the Earth. Whilst Fry's Design as Politics (2010) aims to highlight the urgency of environmental crisis and the implication of designers in this, its predominantly rational, absolutist and logico-propositional mode of communication distances it from an audience more attuned to affective, emotional, forms of exchange, and to imaginative modes of visualization. It is claimed here, firstly that Young's project Planet City (2021), a multi-platform, design-fictional response to a very similar set of concerns, is better able to engage Fry's intended audience, through its rallying of affective and fictional modes of graphical communication, and secondly that Fry's overly strong commitment to a reality principle, and his call for methodological standardization in the context of design futuring, runs the risk of defuturing the more hubristic, imaginative and speculative responses that are nevertheless important to the process of ontological transformation.

    Slots and epochs: Ethereum alignment in the State Machine One (SMO) gigalopolis

    Paul Dylan-Ennis
    140-152页
    查看更多>>摘要:This article is an ethnographic account of the State Machine One (SMO) gigalopolis. It offers the first modern mapping of the social imaginaries found within the network states, coordi-nations and agoras of State Machine One (SMO). It further provides insight into the operations of SMO's Ethereum Ecosystem C (EEC) polycentric governance system. The author was invited to engage in this research by the University of Dencun and received academic immunity to travel across the major sectors of SMO. Employing New Grounded Theory, it presents State Machine One as a complex, heterogenous, but broadly cohesive political entity at its core. The author finds strong evidence of Ethereum Alignment across SMO, but also the presence of an ungovernable region known as Free Ross and some unusual reports from beyond the Exclusion Border.

    The Cacheian Objectile: design fictions of the furnishing of territories

    Derek Hales
    153-165页
    查看更多>>摘要:The Architect and Designer Bernard Cache suggested a renewed need to pursue the concept of technical objects as 'objectile' by philosophical rather than architectural means, reversing an earlier dedication to pursuing architecture by other (i.e. philosophical) means. There remains more to do in either regard, and this article contributes to such work by deploying objectiles in different registers than those originally intended. In the following pages, I deliberately misread one of Cache's examples to consider it a digital design fiction-one that is used to demonstrate the concepts at work in Cache's book within their philosophical frame and yet mobilized in new ways shifting the register of interest in objectiles to the furnishing of territories themselves-and to design fictions of scale-shifting and time-travel devices.