Existing research on 3D carving generation focuses on the generation of model grids,and less on the generation of carving materials.So this article combines the production steps of carving works in reality and the expression techniques of details in carving works,and proposes to optimize the generation of carving models by separating the main body and materials of the carving model.The material part of the sculpting model is used to represent the details of the sculpting,and then the 3D mesh part is optimized to reduce the data volume of the generative model.The experimental results show that this article can generate 3D carving models with richer details and smaller data volume based on cultural relic rubbings and line draft images.
3D carving generationgeometric and material constrained optimizationimage BRDF parameter capture