Research on Cognitively Assisted Interaction Design for Children in Museums:Taking Anhui Museum as an Example
As the provincial museums in China continue to advance in the direction of precision,diversification and intelligence,the problem of mismatch between the increasingly advanced intelligent interactive devices for exhibition viewing and the cognitive characteristics of the young audience comes to the fore.It is important to clarify the elements of children's cognitive interaction design in the museum scene one by one,to promote the intelligent interaction between children and the scene,to optimise children's viewing and cognitive experience as an important audience in the museum,and to improve the level of benefits of the museum's digital equipment for different groups.Taking Anhui Museum as an example,this paper adopts a combination of qualitative and quantitative methods,with the help of service design thinking and through scene data monitoring,offline questionnaire surveys,unstructured interviews,visualisation data of elemental stakeholders,and peak-end experience analysis illustrations,etc.,to analyse children's psychological and physiological bidirectional cognitive needs in the process of visiting the museum,to find out the key points in time and space,and to explore the entrance of the upgrading of interaction design and to put forward the"holistic+segmentation"principle.We proposed four targeted optimisation strategies,namely,"Overall+Focus+Two-way+Guidance".Taking the exhibition of Space in Anhui Museum as a practical model,we realise the interaction linkage between online and offline museums,so as to improve the effectiveness of the cognitive assistance interaction design for children's participation in museums.
Interaction designchildren's cognitionPeak-End Ruleservice designAnhui Museum