A Procedural Texture Synthesis Method based on Perlin Noise and Fractal Brownian Motion
To solve the problems of uncontrollable,inflexible and low real-time synthesis process in the existing artificial intelligence texture generation,and sample based texture synthesis,this paper uses procedural texture generation technol-ogy to processes a texture generation algorithm based on Perlin noise and fractal Brownian motion,which is used to syn-thesize the features of real wood texture.Firstly,the texture space to be generated is divided into regular and uniform grid points,and a gradient vector is randomly generated in each grid point.Then,the gradient vector on the grid points is in-terpolated using the tri-linear interpolation method.At the same time,the noise patterns with multiple frequencies and amplitudes are weighted and superposed by the fractal algorithm to generate a smooth texture pattern,and on this basis,the texture is scaled,distorted Add wooden eyes to simulate realistic texture structures.Experiments have shown that this algorithm can truly simulate the characteristics of wooden textures,and this synthesis method has advantages such as real-time,efficient,and strong customizability,which has broad application value in fields such as games,modeling,and virtu-al reality.
procedural texturePerlin noisefractalinterpolationreal time