首页|基于Neo4j的知识图谱在游戏化教学中的应用与研究

基于Neo4j的知识图谱在游戏化教学中的应用与研究

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针对C语言课程特点以及教学效果不理想的问题,提出了基于知识图谱的C语言游戏化教学模式,目的在于提高学生的学习效率和对知识点的深度理解.从课程教材、教学方法、游戏化教学平台等多个方面进行探索.根据学生在线游戏化教学平台数据、学生问卷调查、学生期末成绩、学生学习兴趣等多角度对教学方法进行评估.研究结果表明:构造后的知识图谱游戏化课程可以很好地帮助学生完成课程学习,达到预期效果.
Application and Research of Knowledge Graph Based on Neo4j in Gamified Teaching
In response to the characteristics of C Language and the unsatisfactory teaching effect,a gamified teaching model for C Language based on knowledge graphs is proposed,aiming to improve students'learning efficiency and deep understanding of knowl-edge points.This paper explores from multiple aspects such as course materials,teaching methods,and gamified teaching platforms.It evaluates teaching methods from multiple perspectives,including data from online gamified teaching platforms,student surveys,final grades,and learning interests.The research results indicate that the constructed knowledge graph gamified curriculum can effec-tively assist students in completing course learning and achieve the expected results.

knowledge graphgamified teachingC Language

陈镇、于延、陈德涛、万曦泽、范雪琴

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哈尔滨师范大学计算机科学与信息工程学院,黑龙江 哈尔滨 150025

知识图谱 游戏化教学 C语言

黑龙江省线上线下混合式一流课程哈尔滨师范大学高等教育教学改革研究项目

XJGZ202402

2024

电脑与电信
广东省对外科技交流中心

电脑与电信

影响因子:0.117
ISSN:1008-6609
年,卷(期):2024.(7)
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