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虚拟现实系统建构与博物馆学习效益研究

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研究以中国台北十三行博物馆在2016年末推出的"水下考古"VR体验系统为例,探讨虚拟现实系统的建构是否有助于提升参观者的博物馆学习成效.研究结果表明:虚拟现实系统建构对博物馆观众的知识与理解、态度和价值观、愉悦感与启发及创造力有着不同程度的显著正向影响;虚拟现实系统建构对博物馆观众专业技能与行动行为未构成显著影响.未来博物馆在规划建设虚拟现实体验项目时,可着力强化系统的知觉易用性与有用性,并提升体验场地的自由度,以满足观众放松、沉浸、互动的体验需求.
Research on the Construction of Virtual Reality Systems and the Learning Benefits in Museums
Examining the"Underwater Archaeology"VR experience system introduced by the Taipei 13 Coins Museum at the end of 2016 as a case study,this research investigates whether the construction of virtual reality systems contributes to enhancing museum visitors'learning outcomes.The findings indicate that the construction of virtual reality systems has varying degrees of significant positive impacts on museum visitors'knowledge and understanding,attitudes and values,pleasure and inspiration,and creativity.However,it does not have a significant impact on the professional skills and behavioral actions of museum visitors.In the future,when museums plan and develop virtual reality experience projects,they can focus on strengthening the perceptual usability and utility of the system,and enhancing the freedom of the experiential space to meet the audience's needs for relaxation,immersion,and interaction.

Virtual RealityMuseumMuseum StudiesTechnology Acceptance Model

李朋鹏

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浙江理工大学史量才新闻与传播学院,浙江 杭州 310008

虚拟现实 博物馆 博物馆学习 科技接受模式

浙江省教育科学规划一般项目

2023SCG338

2024

湖南包装
湖南省包装联合会,湖南省包装总公司

湖南包装

ISSN:1671-4997
年,卷(期):2024.39(2)
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